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Fans

Post  Yondaime on Wed Oct 29, 2008 8:49 am

Large Fan
Cost: 1500 ryo

The larger fan allows the user to harness larger and more powerful gusts of wind.

-*Spin (100 chakra) Multi-hit, 200 damage.
-*Sweep (200 chakra) Multi-hit, 300 damage interrupts opponents’ ninjutsu or taijutsu
-*360 Degrees (250 chakra) Multi-hit, 300 damage can’t avoid can’t block. Pay 300 chakra to make it can’t interrupt. (Twice per battle)
-Bash (100 chakra) 200 damage; counter a taijutsu attack from the opponent by closing your fan and bashing them with it. Can’t block or interrupt. Can't counter taijutsu with the text "Can't Interrupt". Can counter an unavoidable/uninterruptable taijutsu once.

*All fan attacks block throwing-items except for exploding tags because they would explode on impact from such massive attacks.
Having a fan to aid wind jutsu causes all futon (wind) attacks to do 25 more damage and cost 50 less chakra. (Can’t be 0)

Medium Fan
Cost: 1500 ryo

The medium fan allows the user more mobility so attacks are harder to avoid/block.

-~Focused Wind Slashes (50 chakra per slash Max: 5) 25 damage per wind slash. Can’t avoid with clones, can’t blocked except with shields.
-~Seeking Wind (150 chakra) 200 damage. Can’t avoid with clones, can’t blocked except with shields.
-~Binding Winds (200 chakra) Multi-hit, 150 damage, binds everyone in wind for 2 turns. Can’t avoid with clones, can’t blocked except with shields.
-Still the Wind (300 chakra), passive, the user is able to seep his chakra into the wind around him/her. In doing so the user is able to make a fuuton skill unavoidable in 3 turns (Once per battle)

~If avoided the opponent still receives 15 CUA damage from the close call
Having a fan to aid wind jutsu causes all futon (wind) attacks to do 25 more damage and cost 50 less chakra. (Can’t be 0)

Pocket Fan
Cost: 1500 ryo

The pocket fan is so small that the user can pull it out and divert attacks in an instant and still deal small amounts of fuuton damage.

-+Move the Flow (100 chakra, pay 100 more chakra to avoid all skills in a given turn) 25 damage, avoid 1 skill and divert to opponent(s).
-+Unstable Winds (150 chakra) 25 damage, spin the pocket fan around to cause strange air currents and block all taijutsu this round and all taijutsu next are negated.
-+Barrage of the Steel Fan (100 chakra) 150 damage, can’t avoid with clone.
-Chakra Pulses (100 chakra and 25 chakra every 2 turns after), passive, pulse chakra through your fan to make all fuuton skills absorb 50 chakra, if they hit.

+All pocket fan skills can’t be interrupted
+All pocket fan skills can avoid all items for 25 more chakra, even exploding tags.
Having a fan to aid wind jutsu causes all futon (wind) attacks to do 25 more damage and cost 50 less chakra. (Can’t be 0)
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Yondaime
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Number of posts : 229
Village : Leaf
Registration date : 2008-10-28

Status
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Chakra:
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Experience: 15

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